Trò chơi đua xe động vật trong UNITY Engine
114.931 lượt xem;
- BackButton.cs
- MapScreen /
- AnimalRacing /
- Scripts /
- Assets /
- project /
1 using UnityEngine;
2 using System.Collections;
3 using UnityEngine.SceneManagement;
4 namespace MapScreen
5 {
6 public class BackButton : InputAdapter
7 {
8 public override void OnTouchDown()
9 {
10 base.OnTouchDown();
11 transform.localScale = new Vector3(0.9f, 0.9f, transform.localScale.z);
12 SoundManager.playButtonSound();
13 }
14
15 public override void OnCheckUp()
16 {
17 base.OnCheckUp();
18 transform.localScale = new Vector3(1, 1, transform.localScale.z);
19 }
20
21 public override void OnTouchUp()
22 {
23 base.OnTouchUp();
24 SceneManager.LoadScene("MainMenu");
25 }
26
27 public void Update()
28 {
29 if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Backspace))
30 {
31 SceneManager.LoadScene("MainMenu");
32 }
33 }
34 }
35
36 }
2 using System.Collections;
3 using UnityEngine.SceneManagement;
4 namespace MapScreen
5 {
6 public class BackButton : InputAdapter
7 {
8 public override void OnTouchDown()
9 {
10 base.OnTouchDown();
11 transform.localScale = new Vector3(0.9f, 0.9f, transform.localScale.z);
12 SoundManager.playButtonSound();
13 }
14
15 public override void OnCheckUp()
16 {
17 base.OnCheckUp();
18 transform.localScale = new Vector3(1, 1, transform.localScale.z);
19 }
20
21 public override void OnTouchUp()
22 {
23 base.OnTouchUp();
24 SceneManager.LoadScene("MainMenu");
25 }
26
27 public void Update()
28 {
29 if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Backspace))
30 {
31 SceneManager.LoadScene("MainMenu");
32 }
33 }
34 }
35
36 }